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Showing posts from July, 2020

Opinion Editorial

I am a person who thoroughly enjoys violent video games, but they are not to blame for violent actions such as mass shootings. There can be positive aspects to violent video games and non-violent video games as well. I am inspired by the op-ed linked below to write my own. I love playing video games and I play violent games most of the time and I have never wanted to hurt anyone. https://www.navytimes.com/news/your-navy/2018/10/12/op-ed-are-fortnite-and-other-combat-video-games-bad-for-american-democracy/ Below is my op-ed about video games. Matthew Burnett 31 July 2020 Video Games and Violence   In the aftermath of horrific shootings, the gun lobby and various U.S. senators have tried to shift the blame away from the real issues toward video games. There is no scientific proof that links video games and violent acts among people. Christopher Ferguson, professor of psychology at Texas A&M International University, has researched the myriad studies that question whether vide

Media & Social Change

History has a funny way of repeating itself, especially when it comes to concerns over the cultural and psychological impact of video games on children. In 1993, the Senate's hearings on video game violence gave birth to the Entertainment Software Rating Board and the industry's current rating system: E for everyone, M for mature,17 and older. What gaming insiders find most surprising isn't that such arguments remain at the top of the arguments. It's after 30 years of video games becoming a popular form of mainstream entertainment, we're still liable to hear less about games' positive impact on kids' lives than sensationalist accounts of their hidden dangers. "Games are an amazing invention that entertain and inform in ways different than traditional media," says Joseph Olin, president of the Academy of Interactive Arts & Sciences. "But many critics have little or any experience with them and therefore don't understand where there coul

Wells Fargo Mortgage Loan Scandal

Wells Fargo has had a few of the biggest scandals in recent history and has not handled them for the better interest of regaining trust in their customers.  In 2016, Wells Fargo reached a settlement with the federal government, agreeing to pay out $1.8 billion for falsely underwriting thousands of home mortgage loans prior to 2008 that should have never been eligible for Federal Housing Administration insurance, the largest settlement in FHA history. This scandal comes prior to the fraudulent accounts in 2016 after settling with the federal government. Wells Fargo’s official statement reads that the ruling “allows us to put the legal process behind us, and to focus our resources and energy on what we do best, serving the needs of the nation’s homeowners.” The statement wasn’t attributed to Stumpf or any of their senior executives. Instead, it came from Franklin Codel, president of Home Lending.  This was a complete missed opportunity for Stumpf to directly apologize for the company’s p

Active Shooter Video Game

The active shooter video game, on the surface, can be seen as glorification of role playing the gunman. As a person who plays a lot of video games and actually played the Alpha release of the game, this is not actually what the game is about. The game does not glorify school shootings, rather it shows how school shooting may come to light from how students mistreat each other . I think that media has a big role on the understanding of reporting information that is not entirely accurate. The game was supposed to bring light on bullying and kids that are represented as outcasts. The main stream media targeted the game as though it is all about shooting up a school. This is not the case and is trying to show how children manifest their feelings in the real world into action. Some kids stand up for themselves and have fist fights, while others plot to harm others in more sinister ways. The problem is not the game, rather that media has misrepresented what the game actually is about, taki

Doctor Sleep Review

     Mike Flanagan's, the director of the cinematic adaptation of Stephen King's Doctor Sleep ,staring Ewan McGregor playing Danny Torrance, is visually-striking and beautifully made. The cinematic sequel to the story The Shining follows Danny, a recovering alcoholic, as he has grown up  remaining traumatized by the sinister events that occurred at the Overlook Hotel when he was a child. His hope for a peaceful existence soon becomes shattered when he meets Abra, a teen who shares his extrasensory gift of the "shine." I have grown fond of cinematic adaptations of Stephen King novels and believe that Doctor Sleep  is among the best I have seen. I specifically want to draw parts of the film that kept me interested and wanting to know more throughout the movie. I enjoyed the human aspect of Danny Torrance remaining plagued by the events that occurred when he was a child and his battle to regain control of his fear and understanding of the world around him. We begin to s